The 3D models come in 3ds Max or Maya format. The 3ds Max files are compatible and fully functional down to version 6 of 3ds Max. The Maya Version of Complete Characters is compatible down to Maya 7.
Each of the 50 Characters comes in 3 different polycounts
(in average approximately 900, 3500 and 6500 triangle polygons), so they can be utilized for many different purposes. All soldiers have a bone skeleton and skinning which is optimized for the use in real-time engines.
For example no vertex is influenced by more than two bones and skin weights are set exclusively on vertex basis. See table on the right for details:
The UV mapping technique
The UV coordinates are optimized for Realtime Environments. Every Character has got one single 2048 pixel base texture and additional separate textures for equipment items, headgear, etc.
All characters have a very similar mapping segmentation of UV coordinates, which makes it easy to interchange parts of the different texture elements.